Showing posts with label F-19 STEALTH FIGHTER. Show all posts
Showing posts with label F-19 STEALTH FIGHTER. Show all posts

From Fast-Forward to Real-Time: F-19 Missions and Time Compression in Microprose vs. X-Plane 12!

[VSKYLABS Newsletter] issued 20 Aug 2024


*The VSKYLABS 'Test-Pilot': F-19 Stealth Fighter Project is an educational/research-based development effort that "brings to life" and realizes the hypothetical 80s Testor's F-19 concept in the most advanced flight simulation environment to date: X-Plane 12 by Laminar Research. It is not an 'arcade' aircraft, nor a 'generic jet fighter' that only looks like the F-19 externally. Extensive, professional real-world experience and knowledge of jet fighter design, systems, performance, handling, and operation were involved in the making of the VSKYLABS F-19. The result is a scientific, graceful, and powerful aircraft that also has a few weaknesses—just like any other real jet fighter. This makes flying it a true-to-life and fascinating experience, especially when exploring the flight envelope and its performance characteristics.

During the development of the VSKYLABS ‘Test-Pilot’: F-19 SF for X-Plane 12, several 80′s Microprose F-19 ‘game’ missions were flown in ‘real-time’ conditions in X-Plane 12, mainly to challenge the 80′s F-19 aircraft concept, as it was originally realized in the Microprose F-19 computer game, using nowadays state of the art simulated environment.

The first mission to be flown ‘operationally’ was the following one (down is a screenshot showing the mission screen vs. the general mission flight plan as measured on Google Earth).

IMPORTANT - quoted from Microprose F-19 80's manual:
"Our (Microprose) selection of regions for game scenarios is not intended to convey a political viewpoint, or promote antipathy toward any nationality or race. Military forces are required to fight whomever their governments says is the enemy (even other family members in a civil war). In this simulation (Microprose F-19), as in all our (Microprose) products, political circumstances of the day dictate who is hostile to whom." ..."In summary, military simulations like (Microprose) Project: Stealth Fighter allow us to experience the vicarious thrills of combat flying without have to declare war on anyone, much less hurt anybody."

The words quoted above reflect the VSKYLABS approach towards any of its military-oriented aircraft simulations. X-Plane is not a combat simulation, and the main focus of VSKYLABS projects has always been (and will continue to be) the joy of flying, the excitement of space and aviation flight, and the fascinating world of aircraft design.

Following the above, here are some of the first impressions and insights of a mission which was flown in a 1:1 scale using the VSKYLABS ‘Test-Pilot’: F-19 SF in X-Plane 12:



The mission presented here was measured at approximately 550 nautical miles in a 1:1 scale (real-world map), slightly above the game's 520 miles measurement (the suggested landing base in the game was at Sigonella, which is in practice located further inland when comparing the maps). However, it was generally quite similar.

The VSKYLABS simulated profile was flown with a fully loaded configuration (full internal fuel, 2xAIM-9X + 1xAGM-158A). No external fuel tanks, similar to the Microprose configuration.

The VSKYLABS F-19 real-time mission simulation included APU startup, taxi, takeoff (using afterburners), followed by non-afterburner acceleration to Mach 0.93 while maintaining low-level flight on the entire first leg to the first target (100 AGL).

After crossing to land, afterburners were enabled (but not operated), and another two-minute flight was made at low altitude. Then, full afterburner power was applied, followed by a pull-up and a simulated attack segment (not reflecting a proposed AGM-158 deployment but still faithful to the 80′s F-19 game).

The flight continued back at low altitude, with a couple of high-G turns, all with full afterburner, simulating a short engagement/evasive turns while accelerating to Mach 1.0 on the way out to the coastline.

The mission then proceeded at Mach 0.95, with no afterburner, approximately 100 AGL, northbound towards Sicily. After presumably being 'safe', the aircraft was gradually pulled up to 18,000 feet for long-range cruise and proceeded to Sigonella at Mach 0.74 until the top of descent, then proceeded for landing.

Just prior to descent, the 'Fuel Level Low' warning was triggered. A safe landing was achieved, but with a very uncomfortable, low fuel level.

Fuel consumption-wise, a lot of parameters are involved in such a comprehensive simulated mission. But in general, wow. Microprose’s 80s F-19 aircraft performance assumptions/predictions and tailored missions planning were truly impressive, in the light of modern analysis using advanced simulation technology, with only a few modifications to the F-19 concept (this will be presented in a dedicated VSKYLABS Newsletter, in the future).

To add that the original mission planning was extremely marginal; a short air-to-air encounter, or an additional 270 or 360 turn over the target area with afterburners, and safely reach to the planned destination would have been impossible. Yet, completing the mission in real-time simulation was extremely exciting!


*Screenshots above are of VSKYLABS ‘Test-Pilot’: F-19 SF v3.0, for X-Plane 12.

Time-Compression in the 80’s F-19 by Microprose:

When first flown the VSKYLABS F-19 in X-Plane 12, over the original 80’s Microprose F-19 missions, it was obvious that something was a bit ‘strange’ compared to the good-old memories of the 80’s F-19 game-play. Here’s why:

X-Plane 12 allows comprehensive real-time physics-based flight simulation over accurate world scenery. After taking off and heading towards the target area (sea or land), compared to the game memories from the 80’s, time seemed to stretch out.

In a 1:1 scale mission, it takes time to cross ~250+ miles to so-called enemy territory, then, bugging out at Mach 1.0 for a couple of minutes. Long minutes passes by... fuel is consumed... climbing to a more economical flight profile... reducing speed to ~Mach 0.7... over the sea, with no land on the horizon, just flying. Time... Flight takes Time!

Complete mission times in the 80′s F-19 game (covering a distance of ~500 NM) were not too long—about 20-30 minutes from takeoff to landing (this was also recreated by playing the original Microprose F-19 to confirm this).

Average simulated mission times in X-Plane 12 were about an hour for a ~500+ miles flight plan, when pushing the aircraft to Mach 0.9 from takeoff to preparations for landing (by a rough measurement).

In the Microprose F-19 game, distance coverage was highly accelerated compared to the 1:1 real-time scale—roughly up to ~8 times faster when reviewing the speeds and mileage in a full-mission profile, where actual average speed was not even close to Mach 0.9.

For more information regarding the VSKYLABS ‘Test-Pilot’: F-19 SF for X-Plane 12, visit: https://www.vskylabs.com/p/f19sf/

The development of the VSKYLABS F-19 for X-Plane flight simulator is approved by Testors/ITALERI S.p.A. However, it is an independent VSKYLABS development effort which is not endorsed and/or affiliated with/by Testors/ITALERI S.p.A

Stay tuned for more fascinating VSKYLABS Newsletters!

Fly safe!

VSKYLABS



RARE: The Story Behind the F-19 Stealth Fighter! (Documentary Video)

[VSKYLABS Newsletter] issued 11 Feb 2023

VSKYLABS is very exciting to share a new, short video regarding the story behind the F-19 Stealth Fighter!

The video includes a rare audio recording of an intriguing interview. Mr. Don Ecker conducted this interview in his radio program 'UFOs Tonite!', back in 1994, with Mr. John Andrews, the man who designed the F-19 Stealth Fighter model during the year 1985.

The F-19 Stealth Fighter model carried a whole generation of aviation and flight simulation enthusiasts into the fascinating world of military aviation and stealth technology back in the late 80's / early 90's.

A HUGE 'Thank You!' goes to Mr. Don Ecker, for allowing VSKYLABS to use the audio recording of the interview in this video, which was edited as a humble appreciation to all who were involved in the making of the 80's F-19 Stealth Fighter concept model, and above all, to Mr. John Andrews, the man behind the legendary F-19 Stealth Fighter model design.

*Video background footage: Flying segments of the VSKYLABS 'Test-Pilot': F-19 Stealth Fighter Project, in X-Plane 12 flight simulation (early version).




More information about the VSKYLABS 'Test-Pilot': F-19 Stealth Fighter (for X-Plane 12) can be found in the project's page: https://www.vskylabs.com/p/f19sf/


*The development of the VSKYLABS F-19 for X-Plane flight simulator is approved by Testors/ITALERI S.p.A. However, it is an independent VSKYLABS development effort which is not endorsed and/or affiliated with/by Testors/ITALERI S.p.A



Determining the VSKYLABS F-19's True Scale

[VSKYLABS Test-Pilot Notes] issued 19th September 2022

Determining the F-19 aircraft true scale was quite of a challenge...

MicroProse defined the F-19 in the PC simulator with overall length of 59'0", and with 'mission' weight at takeoff of 17 tons (~37'480 pounds)...Selected engines were two F404-GE-100A turbofans that provided 34,000 thrust altogether. (this is taken from the PC 1988 F-19 Stealth Fighter manual).

The Testors plastic model (1:48) had physical length of 31.8cm by specs...that goes up to ~50+ feet. Their 1:72 model was 21.1cm long...that is close to 50 feet long in true-scale.

It seems that Testors were aiming to a light attack stealth fighter ('long' as the F-16), and Microprose aimed for an F-18 'long' aircraft...

From this little analysis, it was obvious that the F-19 (in both renditions) was assumed to be a light to medium-light attack stealth fighter...with the length of F-16 (~50' long) to the F-18 (56'+ long)... and maximum takeoff weight around the fully loaded F-18 (without external loading...where the maximum takeoff weight if the F-18C/D exceeding close to 52,000 pounds...)...

That was the starting general point of the VSKYLABS F-19 realization process.


In short, the original concept was not designed to carry external fuel load or external weapons, and due to its wing planform shape (span, geometric shape and plausible thickness), and the fact that it was a twin-engine aircraft...and had to carry certain internal payload (that was 3-4 bays by concept)....and also there should be an internal volume reserved to the landing gears and other 'accessories'....

Once challenged by a plausible aircraft propulsion, fuel, controls and other systems design and practical implementation, all of the above (and more) were proved to be too-small to become a plausible design.  
So we (VSKYLABS) 'stretched' the aircraft to 18.9 meters long (~62'0").

Reminder: The main objective was to create a plausible aircraft, yet to 'fight' for keeping it as close as possible to the original design...not to design a new aircraft...

The additional length (significant compared to the Testors model, and ~ 2 feet longer then the Microprose design) was a minimal addition to allow the hosting of the two selected engines (will get into this in another post), and to allow a plausible fuel tanks arrangement.

Imagine: most central fuselage volume is reserved to cockpit, intakes, engines (with a 1:1 scale implementation), landing gear bays and 3-4 internal weapon bays. The wings are...thin as the F-104 wings...and the slender delta wingspan is short...where you stuff a plausible fuel system and tanks into this arrangement? (fuel quantity was not specified in either one of the MicroProse F-19 manual).

Lets say that when designing plausible systems...the F-19 strong side does not include excessive fuel load. Why there is an afterburner in the VSKYLABS F-19 design one may ask? That is for another post

OK back to the scaling...the 3-d pilot figure was measured to match a ~1.8m (standing) man. The seat in all screenshots is set in its lowest position... (..you can set the 3-d pilot seat height just like in real world...electrically operated...useless yet very cool feature...). But indeed, following the actual Testors design, scale, contours...all dictates a very spacious cockpit, with a huge headroom.

A different angle to tackle the scaling subject, was the 3-d cockpit design, which was build and modeled following actual 1:1 scale of the F-18 cockpit measurements, ergonomics, MFD's size, inner dash width...overall internal width...etc... Then is was found, not in theory, but practically, that when sitting in the 1:1 scaled aircraft in VR... there is a huge headroom. We embraced it as it is faithful to the original design (same contour), and also because the effect on performance and drag (streamlining the canopy a bit lower) was rather low to none.

Variants: Only additional variant that is planned is with a bubble canopy (yet the same contour, so it is still specious) and XP12 3-d HUD. But this is planned for at least 6 months after release, into the future...

Other then that, there are no plans to divert from the Testors concept, and as with all 'VSKYLABS' aircraft, the development road-map is focused on getting the existing aircraft better and better, with additional features and improvements following X-Plane 12 progress.

JMH