Showing posts with label X-PLANE. Show all posts
Showing posts with label X-PLANE. Show all posts

Aeromatic Propellers - For Dummies

[VSKYLABS Test-Pilot Notes] issued 17th February 2026

(The Self-Balancing Physics of Passive Variable-Pitch).

Wait. This is not going to be a heavy aerodynamics lecture. This is a PRACTICAL look at something you can actually fly in X-Plane 12, and something that exists in the real world! It’s about real physics, real engineering ideas, and how they translate into the simulation. The most exciting part is that it happens to involve one of the most fascinating VSKYLABS aircraft ever developed for X-Plane: The VSKYLABS Rutan Long-EZ.

So instead of diving into academic summaries, let’s talk about what the Aeromatic propeller really is, and what were the reasons for its design.

*screenshot: The VSKYLABS Rutan LongEZ equipped with Aeromatic propeller physics in X-Plane.

A fixed-pitch propeller is always a compromise. If you choose a low pitch prop, the airplane accelerates and climbs well but cruise speed suffers. Choose a higher pitch prop for better cruise, and takeoff performance becomes less impressive...or even an issue. Due to propeller aerodynamic efficiency, a single given fixed blade angle simply cannot be perfect for every phase of flight. That’s why variable-pitch propellers became popular in the 1930's, following the advances in aircraft design at the time, that pushed maximum flying speeds thresholds rapidly (the evolution of the racing aircraft - will save this for another time...).

Variable-pitch propellers solved much of the 'compromising' problem, but at a cost: Hydraulics, governors, oil systems, extra weight, extra complexity. For small aircraft, ultralights (and even today’s lightweight platforms), that complexity was/is often too much, and in some cases - not practical.

The Aeromatic Propeller was one of the earliest passive variable-pitch propellers, developed in the 1930s. 'Passive' means there are no hydraulic lines, no electric motors, no cockpit controls to move ('twist') the blades. In the passive-variable pitch propeller, the propeller changes its pitch by itself, using only the natural forces already acting on it during flight. It is a mechanical balancing act between aerodynamic forces and centrifugal forces.

In short, each blade is mounted on a pivot. It is not rigidly fixed at one angle. Instead, it can rotate around a pivot axis to change its pitch (refer to the screenshot above). The hub flange holds the blade at a certain angle relative to that pivot axis, and as the blade pivots, it moves along an arc, forward toward low pitch, or backward toward high pitch. The range of movement is limited by mechanical stops that define the minimum and maximum pitch for a given Aeromatic propeller.

Now imagine the airplane at takeoff. The blades are spinning, air is flowing over them, and thrust is being produced. The aerodynamic thrust force acts at the blade’s center of pressure and tends to rotate the blade toward low pitch. In simple words, the airflow 'wants' to flatten the blade. Torque has some influence as well, but it’s relatively small compared to the thrust effect, in the Aeromatic propeller mechanism.

At the same time, centrifugal forces are acting strongly on the spinning blades. Centrifugal Twisting Moment tends to reduce pitch regardless of position. But there is another centrifugal effect: the displacement force, which behaves differently depending on where the blade sits relative to the plane of rotation. If the blade is forward of that plane, centrifugal force tends to increase pitch. If it is rearward, it tends to reduce pitch.

This is where the counterweights comes in.

The Aeromatic propeller includes counterweight arms positioned in front of the plane of rotation. As the propeller spins, centrifugal force acts on these weights and pulls them toward the plane of rotation. Because the weights are mechanically linked to the blade, this motion increases blade pitch. In other words, while aerodynamic forces are trying to drive the blade toward low pitch, the centrifugal forces acting on the blade and counterweights are trying to drive it toward high pitch.

The magic of the Aeromatic prop is that these opposing forces balance each other automatically.

At takeoff, aerodynamic pitch-decreasing forces are strongest. The blades move toward low pitch, allowing the engine to reach full takeoff RPM and power. As the airplane accelerates and forward speed increases, the balance shifts:

The centrifugal forces become more dominant, and blade pitch increases. This prevents the engine from over-speeding and allows efficient power use throughout takeoff, climb and cruise, where the airspeed vs power demand varies.

In flight, the Aeromatic tends to 'govern' engine RPM at a given throttle setting. Over a wide range of airspeeds, RPM stays relatively stable because blade pitch continuously adjusts to match conditions. The propeller load curve follows the engine manufacturer’s calculated load relationship quite accurately, meaning that throttle position, manifold pressure and RPM maintains a predictable, stable relationship. For this reason, the Aeromatic prop design can fit a variety of aircraft.

And here’s the beauty of it - no extra cockpit controls are required. No prop lever. No constant-speed governor. The system works on its own. Besides the aerodynamic benefits...this is a very efficient configuration from the simulated aircraft developer perspective; no cockpit levers, no interaction...it is all in the physics!

So, in plain language, the Aeromatic propeller is a self-balancing system. Airflow tries to flatten the blades. Spinning mass and counterweights try to increase pitch. The final blade angle is simply the point where those forces 'agree' or equalize. And it happens continuously throughout the entire flight envelope regime.

The overall configuration is a lightweight and mechanically-simple way to get some of the benefits of a variable-pitch propeller without the hydraulics and controls complexity that comes with it. In the 50's-60's, the Aeromatic propellers were certified on many aircraft including Piper, Stinson, Ercoupe, T-craft, Bellanca, Swift, Aeronca, Cessna, Fairchild and more. In the present (2026) it seems that many aircraft home-builders and Experimental/LSA owners have increased interest in this simple configuration, to improve aircraft performance and safety margins.

The VSKYLABS / X-Plane / LongEZ Connection:

The Aeromatic propeller is a remarkably elegant piece of engineering, and amazingly (but not surprisingly) X-Plane Flight Simulator can simulate passive variable-pitch propellers out-of-the-box! (if you know what you're doing...).

VSKYLABS has always tried to push the aircraft designs into each and every possible 'corner' of X-Plane physics and flight dynamics models. When developed the VSL Rutan LongEZ, back in 2017/2018, during deep study of the aircraft, I came across the 'Canard Zone' forums, where pilots had an interesting discussions of the topic, specifically about the LongEZ. This was the inspiration that triggered the implementation of the Aeromatic propeller mechanism in the VSKYLABS Rutan LongEZ aircraft.


If you happens to fly the VSKYLABS Rutan LongEZ (none-ER variant), know that it is powered by a real-physics Aeromatic propeller!


Huss
VSKYLABS.

Coming Soon! A Tribute to a Long-Range Legend!

[VSKYLABS Newsletter] issued 22th January 2026

A Tribute to a Long-Range Legend


Hello VSKYLABS Test-Pilots!

Soon, VSKYLABS will introduce a MAJOR UPDATE RELEASE and EVOLUTION of the 'Test-Pilot': LongEZ Project: The v5.0 'ER' (Extended Range) Variant, which will be added as a secondary aircraft in the product.

This update is a tribute to one of the most famous homebuilt aircraft in history: Dick Rutan’s personally-built Long-EZ, 'Old Blue' (N169SH).

In 1997, Dick Rutan in his 'Old Blue', teamed his friend Mike Melvill in his Long-EZ (N26MS) and flew over 30,000 nautical miles east on the Spirit of EAA Friendship World Tour, often flying legs of over 14 hours.

The upcoming 'ER' variant in v5.0 was engineered to capture the specific mission-profile of the legendary N169SH aircraft, focusing on the aircraft configuration which was required for true global endurance.

To support maximum endurance missions, the 'ER' variant features a high-capacity fuel infrastructure comprising additional aerodynamic wing-mounted slipper tanks, and a removable internal ferry bladder-tank located in the rear seat compartment. This multi-source system is incorporated into the Long-EZ fuel system with dedicated and detailed transfer pump logic, allowing the pilot to manage fuel weight and CG while significantly extending the aircraft's range for transcontinental operations.

The v5.0 'ER' variant pushes the Long-EZ into a new weight class, featuring a total fuel capacity of 139 gallons (approx. 834 lbs). This includes 52 gallons in the strakes, 38 gallons in the aerodynamic slipper tanks, and a 49-gallon internal ferry bladder. With a modified Max Gross Weight of 2,000 lbs, this setup is designed for the extreme endurance required to replicate 'Old Blue's' record-breaking mission profiles.

During the 1997 Spirit of EAA Friendship World Tour, Dick Rutan and Mike Melvill exceeded high altitude flying, up to 21,000 feet. Flying at 15,000 - 17,500 feet was often required for catching tail-winds, avoiding lower-level tropical turbulence, crossing demanding terrain and weather conditions.

To support operations up to FL170 - FL210, the 'ER' variant features the High-Elevation Respiratory Equipment system. This mission-spec system includes an authentic 680-liter AL-638 cylinder internally integrated into a fully functional, converted A-14 Diluter regulator, optimized for high-altitude endurance, where Oxygen is plausibly supplied via a virtual cannula.

The upcoming VSKYLABS 'Test-Pilot': Rutan LongEZ v5.0 update is in many aspects a whole new project rendition which falls in line with the latest X-Plane 12 generation and standards. The update covers all project assets, new sounds, almost entirely re-modeled aircraft, enhanced systems and interactions and more.

Detailed showcasing will be provided with the product release.

The v5.0 update/upgrade will be free of charge to all exisitng customers of the VSKYLABS 'Test-Pilot': LongEZ Project.

Exciting days ahead! Stay tuned!

VSKYLABS

VSKYLABS Project Spotlight: The Tensor 600X!

[VSKYLABS Newsletter] issued 19th January 2026

A High Definition advanced Autogyro Simulation.



The Real-World Tensor 600X is an innovative German two-seat tandem configuration autogyro prototype, designed specifically for urban air mobility, transport and surveillance-efficient missions.

VSKYLABS is one of the few developers specialized in high-end gyroplane simulation engineering. Each model is designed to replicate the unique flight characteristics of the gyroplane, offering a realistic and accessible experience that bridges fixed-wing and rotorcraft flying.

Developing the VSKYLABS 'Test-Pilot': Tensor 600X was one of the most fascinating development efforts carried in the 'labs, back in 2020. It was developed side by side with the early prototype of the real-world Tensor 600X. We say this quite frequently lately...this is what X-Plane was made for.

*The project is expected a major update release later this year (2026). This is part of a VSKYLABS deep-update routine that keeps the flying fleet current and proficient.


Development Notice: The development of the VSKYLABS Tensor 600X Project for X-Plane flight simulator was approved by 'TENSOR AG'. VSKYLABS is developing this addon project independently, with information from 'TENSOR AG' regarding development details of the Tensor 600X.


Tensor 600X Maiden Flight:


Initial development of the VSKYLABS Tensor 600X took place when the early generation prototype of the real Tensor was already flying, yet still under development in terms of on-board systems and final cockpit configuration. Flight dynamics wise, the VSKYLABS Tensor 600X simulates the Tensor early prototype with great precision and close margins, with the focus on gyroplane physics, flight performance, flying and handling characteristics and the core propulsion, rotor and systems simulation.

This project is part of the VSKYLABS 'Test-Pilot' series for X-Plane 12 flight simulator.

The VSKYLABS Tensor 600X. Built for test-pilots.

*For further details regarding the real Tensor 600X Autogyro, it is highly recommended to visit the TENSOR AG website: TENSOR AERO

Full project details are available at the VSKYLABS 'Test-Pilot': Tensor 600X webpage.



 

The Rutan 158 PT-6: A VSKYLABS Classic/Cross-Country Adventure!

[VSKYLABS Newsletter] issued 9th January 2026

This newsletter explores the VSKYLABS 'Test-Pilot': Rutan Model-158 PT-6 Project, a speculative “what-if” evolution of Burt Rutan’s original Model-158 concept. Rooted in the real aircraft’s design philosophy and mission intent, the project examines how the airframe might have evolved had a PT6A turboprop been considered as an alternative powerplant.

The article outlines the historical background of the Model-158, the reasoning behind the PT6 adaptation, and the engineering challenges involved in translating this concept into a physically grounded X-Plane 12 simulation, from performance modeling and systems integration to handling qualities and operational character.

 

*This briefing was originally issued as a VSKYLABS Newsletter on 26 January 2024.


The Rutan Model-158 'What-if' PT6A Variant for X-Plane 12!

This newsletter is dedicated for a very unique aircraft introduction, the Rutan Model-158 - the 'Pond Racer'.

VSKYLABS developed an enhanced, fictional (yet plausible) variant of the Rutan Model-158 for X-Plane flight simulator. Unlike the actual Pond-Racer, which was designed as a racing aircraft, the VSKYLABS Rutan Model-158 was re-designed as a capable high-speed cross-country aircraft, powered by twin PT6A-28 turboprop engines, equipped with comprehensive systems and avionics to extend its usability.

*The VSKYLABS development of the Rutan Model-158 project for X-Plane flight simulator was acknowledged and approved by Mr. Burt Rutan. However, it is an independent VSKYLABS project which is not related, affiliated and/or endorsed with/by Mr. Burt Rutan.



In this newsletter, we will go through a short introduction of the real Pond-Racer aircraft, its main design features and a short deeper analysis of the aircraft. Then, we will proceed with a short introduction of the VSKYLABS Rutan Model-158 PT6A variant.

We hope that you will enjoy the ride!

Let's begin!


 

Pond Racer Brief History (real-world aircraft)

The Rutan Model-158 'Pond-Racer' was a twin-engine racing aircraft, developed by Burt Rutan (at his company 'Scaled Composites'), for Bob Pond (1924-2007), a honorable aviator and inventor, to be flown at the Reno Air Races back in the early 90's.

Bob Pond envisioned modern aircraft racers competing at Reno, replacing the use of warbirds. The "Pond-Racer" was a twin-boom all-composite (graphite) aircraft, which was powered by two Electramotive automobile engines capable of 1,000 hp each.

The Pond Racer made its first public appearance at the Reno Air Races in 1991, but dropped out due to mechanical problems. On September 14th 1993, during qualifying, the Pond Racer, which was piloted by Rick Bricket, crashed following engine failure, killing the pilot. The crash of the Pond-Racer ended its development.

Here are some details regarding the actual, real-world 'Pond-Racer' aircraft.

 

Pond Racer General Specifications:

Wingspan: 25.4 ft
Fuselage length: 16 ft
Engine Boom length: 20 ft
Engine Nacelle diameter: 26"
Gross weight: 4150 lbs.
Propulsion: Two counter-rotating, modified Hartzell propellers powered by two Nissan VG-30 automotive racing engines, designed to produce a 1,000 hp each (in practice, during test flights, engines configuration could hit only 600 hp each). Propellers were designed for 2,200 rpm.
 



General Performance:

The Pond Racer was designed to fly at Mach 0.7 (460 kts), and to be capable to carry out low-level 6.5-7 G's turn-performance. In practice, the Pond Racer qualifying speeds at the Reno Air Races was no more than 400 mph (~350 knots).

 

Main Design Features:

Twin-boom configuration, along with a central fuselage and butterfly vertical stabs tail section which was designed to increase directional stability. Burt Rutan's design approach to maximize performance was to design a streamlined aircraft to reduce drag. Fuselage and booms were designed with an extremely small cross-sections. The Pond Racer had a streamlined "bubble canopy" as well.

The Pond Racer was a tail-dragger configured aircraft, having its main landing gears retracted aft and into each boom.

The Pond Racer aerodynamic design of the wings and propellers was carried out by the experienced Aerodynamicist John Roncz, who has worked with Burt Rutan on many of his projects.

Fuel capacity was 84 gallons, allowing approximately 15 minutes of high-powered flight.

Dick Rutan made the first test flight of the Pond-Racer on March 22nd, 1991. Throughout its development and test flights phases, the Pond Racer was flown by four pilots: Dick Rutan, Mike Melvill, Rick Brickert and Steve Hinton.


 

Flying the (real) Pond Racer:

The Pond Racer was a heavy aircraft with a high wing loading. According to several flight reports, it was very stable and predictable in flight, and allowed an "easy ride" in non-calm, buffeting conditions.

Visibility was great *above the horizon*, meaning that visibility into the turn and aft/sideways was excellent. However, forward and *below the horizon* view were extremely bad, as the engines booms and wing configuration blocked down most of the lower section view due to the unique location of the cockpit.

Landing the Pond Racer was straight forward, based on several quoted impressions of Dick Rutan, stating that due to the Pond Racer configuration, the landing gears could be seen quite easily during the landing process, and touchdown, allowing a good sense of ground proximity.

Ground handling - The Pond Racer was not designed to power-taxi along the taxiway. Instead, a dolly was used to tow the aircraft straight to the takeoff position.

The cockpit was a tight-fit for the average pilot. Seating in the cockpit was in a glider-cockpit-like seating position, with almost no head-room for the helmet and a high cockpit floor. The tight cockpit environment was not designed for maximum pilot comfort, as the aircraft was designed for low flight duration in racing conditions.

The twin engine configuration consisted a very-close-to-the-centerline engines layout. This design aspect increased the aircraft performance, control and stability on a single-engine operation. Throughout its flight program, the pilots never throttled up the engines above 60% (of power output). There are several documentations of Dick Rutan comparing the flying qualities of the Pond Raced to that of a light Jet-Fighter.

 


 VSKYLABS Rutan Model-158 Turboprop Variant - Design and Insights:

The VSKYLABS Rutan Model-158 Project introduces an enhanced yet plausible version of the Model-158 which incorporates a highly defined and robust PT6A-28 Turboprop propulsion simulation and other enhancements/modifications which are aimed to extend the aircraft usability beyond the basic "Stick and Throttle" Racing aircraft usage.

 


Enhancements included the PT6A-28 propulsion system implementation, along with a set of complementary systems, providing the needed instrumentation, environmental control, fuel system, navigation-aids and all-weather flying capabilities. The aircraft was fitted with a new fuel-system layout, pressurization, oxygen, pneumatic, electrical and avionics.


In order to stay truthful to the original design, all enhancements have been implemented on-top the SOLID CORE of the original Rutan Model-158 design, and with true-to-life, *plausible* design and integration of systems and equipment. The process involved the efforts to include the "Rutan design approach spirit", resulting with a kind of a home-built practical ‘flavor’.

The enhanced cockpit was designed on-top of the original Model-158 general cockpit layout. The goal was to create a 90's aircraft ‘look and feel’.

 


Several structural modifications had to be implemented into the original design, to allow the plausible implementation of the two PT6A-28 engines:

  • A new and plausible intake design which had to be fitted in front of each engine boom elements.

  • Landing gears bays of the original Model-158 are positioned in a way that allows a full PT6A intake design to fit in.

  • A plausible Ice-vanes system (which is fully simulated in the VSKYLABS Rutan Model-158).

One of the fascinating insight from the thorough development and test flying process of the PT6A-28 powered VSKYLABS Model-158 in X-Plane Flight Simulator was that although the original aircraft design had significant restrictions with regards to fuel capacity, a plausible fuel tanks design layout allows approximately 1.5 hours of Long-Range-Cruise flight at true airspeed of more than 300 knots @ 25,000 feet. Added to this performance aspect is the phenomenal high rate of climb which is similar, if not greater than most light turbojet military trainers.

These performance aspects indicated that such an aircraft can be a plausible cross country sport aircraft which can cover a LOT of ground from one airport to another, in a short-duration flight. Depending on the specific flight profile, simulation proved that can cover more than 500 nautical miles.

 




 VSKYLABS 'Test-Pilot': Rutan Model-158 Project for X-Plane 12:


The VSKYLABS Rutan Model-158 variant is an advanced flight simulation model of a high-performance turboprop aircraft, capable of flying approximately 1.5 flight hours up to ~30,000 feet while cruising and can cover more than 500 nautical miles in a single flight.

As with all VSKYLABS projects, actual and relevant real-life pilot-experience took a major part in the design, development and test flights process. In this specific project, several aspects of the aircraft had to be addressed or to be designed from scratch, to allow all required systems simulation and integrations.

The core of the project is a highly defined flight dynamics and PT-6A propulsion model which was built and refined to simulate the Model-158 variant in the most plausible and accurate way. In VSKYLABS perspective, this project reflects the basic concept of X-Plane flight simulator, where fictional aircraft concepts can be challenged and tested in an advanced flight simulation environment. Although it is a *fictional* variant of the Model-158, it is NOT a "science fiction" project. It is a highly defined concept demonstrator!

 




 VSKYLABS ‘Test-Pilot’: Model-158 Project Highlights:

  • VSKYLABS 'Test-Pilot' project.
  • Highly defined flight dynamics model of the Model-158.
  • Highly defined PT6 turboprop engine simulation (PT6A-28) including its associated peripheral systems.
  • Built around the powerful, native X-Plane's Flight Model environment.
  • Fully equipped aircraft with comprehensive systems simulation: Full PT6A-28 simulation, including auto-feathering and auto-ignition systems simulation. Electrical system. Lighting and warning systems. Comprehensive fuel system. Fire protection. Bleed air and pressurization systems. Pneumatic systems. Ice protection systems. Landing gears system. Flight controls. Oxygen system. Canopy system (seal and locking mechanism for pressurized cockpit).
  • VR (Virtual Reality) Ready.
  • Multi-Layer FMOD sound pack.
  • 50-pages, comprehensive, illustrated Pilot Operations Manual, including checklists.
  • Autoupdater based on the SkunkCrafts autoupdater (XP12 only) - all updates are being pushed smoothly without the need to re-download the entire base package (base package will be updated every once in a while to minimize the gap).
  • Included Paint-Kit.
  • Highly responsive VSKYLABS support forums.

More information and screenshots are available in the project page, at the VSKYLABS website: VSKYLABS Test-Pilot: Rutan Model-158 Project


Stay tuned for more exciting VSKYLABS development news!


VSKYLABS

 


VSKYLABS - 10 Years in the 'Labs!

[VSKYLABS Newsletter] issued 3rd January 2026

By Huss @ VSKYLABS

Hello everyone,

When I opened the official doors of VSKYLABS back in 2015, I didn’t set out to build a typical flight-simulation add-on 'studio'. The goal was something else entirely: a virtual lab where challenging, unconventional, and historically significant aircraft could be explored properly, pushed, tested, and understood using X-Plane as the ultimate sandbox and physics engine behind it.

As we cross the 10-year mark, I’ve been revisiting old forum threads, project logs, and development notes. What follows are a (very) few lateral insights and behind-the-scenes principles that have quietly shaped the VSKYLABS journey from X-Plane 5 all the way to the cutting edge of X-Plane 12.

*VSKYLABS has been experimenting and developing aircraft in the X-Plane environment since around the year 2000 (X-Plane 5). The year 2015 marks the point where all activities became official.


Covering a decade of X-Plane and real-world aerospace-related activites plus development journeys of around 37 VSKYLABS add-on products is a delicate task. Instead of going into the micro-details, I decided to focus on the core-componentes which shaped the most of the essence of VSKYLABS and its fleet, throughout the years;

VSKYLABS Origins: Experimental Foundations (2000–2014):

In the years leading up to 2015, experimentation focused heavily on lifting bodies, unconventional configurations, and non-standard flight regimes in X-Plane. These early projects were mostly in-house, some were shared as freeware. They meant to probe X-Plane, Plane Maker and their limits: how it handled marginal stability, center-of-gravity sensitivity, Angle-of-Attack, non-classical control authority, transitions between regimes and propulsion systems. All compared to extensive real-world experience or real-world authentic flight reports.

This period laid the conceptual foundation of VSKYLABS. Those activities would later shape everything from taildragger behavior to supersonic flight at the edge of X-Plane's 'space'.

In those early days, the VSKYLABS aircraft were developed almost entirely within Plane-Maker itself, while the first experimental steps toward custom 3D modeling has initiated.

*Various 'Early' VSKYLABS projects. Delta-wing and lifting bodies airframes took the lead in X-Plane's flight model and aircraft engineering exploration.


The Early Years: Becoming VSKYLABS as we know it today (2015–2017):

The VSKYLABS projects were never driven by market demand or popularity. They were driven by what can X-Plane really do, across the entire flight model spectrum.

During this phase, VSKYLABS avoided focusing on a single aircraft category. Fixed-wing aircraft were only part of the picture. RC-Model airplanes, Autogyros and trikes entered the hangar early as essential tools for understanding how X-Plane behaves at the edges of conventional aerodynamics; low inertia, rotor-disk aerodynamics, weight-shifting, thrust-line sensitivity, and unconventional stability regimes.

This approach dictated deep 'crawling' inside Plane-Maker and X-Plane's flight model, covering practically all that X-Plane can deliver as a physics-based flight simulation platform.

The early VSKYLABS trike and autogyro projects ran in parallel with fixed-wing exploration, allowing to stress-test X-Plane across vastly different flight dynamics models. This cross-category approach revealed limitations, strengths, and quirks that would have remained hidden within a single aircraft class.

Understanding X-Plane and how pilot inputs translate into dynamic flight across very different aircraft types in X-Plane laid the groundwork for everything that followed. By the end of this phase, VSKYLABS had established a solid technical foundation, allowing more complex 3D modeling, aircraft depth, and interaction layers to be introduced with confidence in later projects.

*The VSKYLABS Tecnam P2006T, initially released in May 2017.


The 'X-Plane cockroaches' Philosophy:

From day one, I’ve maintained a strict zero third-party plugin approach. VSKYLABS is, and will remain, 100% X-Plane native.

The reason is simple: VSKYLABS aircraft are designed to become part of X-Plane’s DNA. When a new X-Plane beta drops, VSKYLABS aircraft are usually among the first cleared for takeoff. They 'speak' the same language as the core engine. If a native X-Plane aircraft flies, a VSKYLABS aircraft will fly too, as they share the same internal dependencies.

In practical terms: VSKYLABS aircraft are built like 'X-Plane cockroaches'. Resilient by design, and highly likely to survive even major platform updates.

The most visible demonstration of this philosophy was the launch of X-Plane 12, where the entire VSKYLABS fleet was ready on day one of its 'Early Access' release. Another interesting fact is that a huge portion of the leading VSKYLABS aircraft in the present (X-Plane 12.4.x) have been initiated as X-Plane 10 & X-Plane 11 aircraft!

*Evolving through X-Plane eras; Both the VSKYLABS C-47B and the VSKYLABS EuroFOX have been initially released for X-Plane 10.51, went through several major-restoration updates to fall in line with the latest X-Plane 12 standards, features and flight dynamics innovations.


The 'Test-Pilot' Series:

You’ve probably heard the term 'Study-Level'. It’s usually associated with deep systems modeling, and that’s valid. But coming from a background that includes thousands of flight and instruction hours on props, turboprops, and high-performance jets, and from spending a significant part of my life inside real flying cockpits of a large variety of aircraft categories, I chose to evolve the 'Study Level' idea into what I call the VSKYLABS Test-Pilot series.

The focus shifted toward aircraft flight handling in all phases of flight, flight envelope and flight performance engineering.

Over time, this philosophy spread laterally across the VSKYLABS fleet, and today all VSKYLABS aircraft carry the Test-Pilot stamp. This is not related to systems complexity, but because of how they fly.

Take the Rutan Long-EZ as an example. System-wise, it’s a simple homebuilt aircraft. But exploring its full envelope, differential rudder-brakes, stall behavior, cruise efficiency...is pure 'test-pilot' territory, in real-world operations as well.

Now apply that same mindset to the C-47/DC-3, SR-71, LSA & Bushplanes, helicopters like the Hungarocopter HC-02, NISUS Gyroplane, and in practice, the entire VSKYLABS fleet. I find pilot-airframe interaction as the most fascinating aspects of flight, and in my perspective, this is what X-Plane was built for in the first place.

*The VSKYLABS Rutan Long-EZ as a case-sample of Test-Pilot approach in development and flying, both in real-world and in X-Plane. The project is about to have a major update release in the very near future.


Looking Ahead: 2026:

I’m truly excited about where we’re heading.

Supersonic Jets:
The return of the VSKYLABS 'Test-Pilot' 
F-4E Phantom II, the IAI Lavi, and the continuous development of the VSKYLABS XR-71-TB are taking center stage.

Lifting Bodies are BACK!
For those who remember the early days of the VSKYLABS X-24A and M2-F2 “flying bathtubs”, 2026 marks a serious return to high-speed, low-lift research vehicles!

Updates & Maintenance:
With the LSA, GA, and helicopter fleets now stable and fully aligned with X-Plane 12, ongoing quality and maintenance updates continue across the board in 2026.

And yep...there are a few confidential projects quietly progressing in the hangar.

*The WIP VSKYLABS 'Test-Pilot': F-4E Phantom II. Developed based on extensive, real-world F-4E flying experience.


I’ve personally taken part in thousands of discussions on our forums over the past decade. That feedback loop is a major driver behind everything you see today.

Thank you for being part of VSKYLABS for the last 10 years.
Personally, it feels like we’re just getting started!

Wishing you all an amazing 2026,

Huss
VSKYLABS
VSKYLABS Aerospace Simulations