The VSKYLABS IAI 'Kfir' TC-2 is a "Turn Performance" flight model, designed to explore and match the turn-rate performance of the actual ‘Kfir’ aircraft in X-Plane 9/10.
It is an X-Plane ‘Kfir’ maneuverability demonstrator.
General References:
The current flight model of the VSKYLABS IAI 'Kfir' TC-2 gives a general perspective of its real turn performance, based on its Turn Performance Diagrams at 5,000, 15,000, and 25,000 feet. The ‘Corner Velocity’ was the main goal of achievement (actual performance diagrams of the ‘Kfir’ are attached below, for your use).
In simple words, 'Corner Velocity', which is also called 'corner speed', is the minimum speed at which maximum G can be obtained (at full engine power). Fly faster than it, and you can instantaneously pull to a maximum, and even over-G, turn (and lose energy in the process). Fly slower, and pulling all the way will get your turn rate to drop rapidly, so the bad guy will gain angles as you'll lose energy.
Flying at the speed of 'Corner Velocity' is a good tactic in a dogfight. You are maneuvering at the best sustained turn rate of your aircraft, without losing energy, flying the air-combat geometry, and at the same time, you have the potential to 'go for the kill', or make defensive maneuvers by pulling harder into the maximum-G or highest turn-rate zone (which is usually not a sustained situation because of drag and thrust-to-weight ratio issues).
For example, the corner velocity of the F-4E at 15,000 feet and maximum thrust is just above Mach 0.8, and it can hold up to 7 G’s sustained turn (depending on its configuration) without losing energy. Its turn rate in this condition would be ~14 degrees per second. The corner velocity of the 'Kfir', at the same altitude, is around Mach 0.7, but its turn rate would be ~16 degrees per second. So, at 15,000 feet, the 'Kfir’s' turn rate would be slightly higher, and its corner speed would be slightly lower than the F-4E. I will discuss dogfight tactics in another post :)
The VSKYLABS IAI ‘Kfir’ TC-2 flight model was tuned to match its turn performance, but to do that in X-Plane 9/10, engine thrust had to be changed to higher values, and there are some changes (in the "backstage") to the wing area and thickness, which are not visible and do not affect its general delta-wing handling characteristics. These changes slightly affected the accuracy of some non-drag-consuming zones in its flight envelope, but, all in all, and based on my experience, it’s a good ‘Kfir’ maneuverability demonstrator. (Supersonic flight characteristics are not fully tested in this version, yet…).