[Test-Pilot Report] issued 14th April 2015
Flying tips for X-Plane flight simulator:
First of all, it’s a "handling and performance" project of mine, so there isn’t a fancy 3D cockpit. The HUD is your best friend for now :)
The VSKYLABS XF-85 model is slightly different from the real prototype by having optional fictional landing gears, an afterburner, and some modified artificial-stability features. The purpose of these is to raise the fun factor of operating this aircraft in the simulator.
Flying the tiny/bulky XF-85 feels almost like flying a heavy and dirty-configuration fighter jet. You have relatively low authority regarding its handling, pitch trim work is continuous, and when maneuvering, you have to constantly manage your potential (airspeed and altitude). It’s not an agile fighter as you might expect it to be (this particular version of the XF-85 is set up for a good balance between "control" and "feel", but it’s not the final or "perfect" setup, as I’ll keep running my updates).
The thrust-to-weight ratio of the flight model is the same as in the prototype. If you want to practice flying with this ratio, use 98%-99% of engine power. If you use 100% engine power, the afterburner will kick in, and you’ll get another 3,000 lbs of thrust. Now you can "Rock ’n’ Roll" with the aircraft, compensating its under-maneuverability with extra power.
If you want to fly dogfight-style maneuvers like a real 50’s-era jet fighter pilot in such an aircraft, get your speed up to at least 300 knots, and keep your turns at 4-5 G’s. If you want to have a tight turn, use full power (99% or 100%), and turn while the nose of the aircraft is pointing below the horizon, using gravitation as an additional power source. Getting yourself below 300 knots in a dogfight will get you into a catch - in order to accelerate back to the maneuverability area in its flight envelope (best continuous turn rate), you’ll have to stop turning, and you can’t afford that time and degrees during a dogfight (unless you are going for a shot, and even then, be prepared for surprises - so save energy!). Vertical maneuvers are not affordable or possible unless you’ve planned them ahead. It might be more practical to execute vertical maneuvers at low altitudes, and not below 350 knots at the starting point.
This is definitely not my last update for the XF-85, so keep tracking my updates.
Hope you’ll like it!
JMH